Tuesday, 5 July 2016
Zero Versus The Splinters II
(i) Captain Hugo, operating unaccompanied inside a Splinter stronghold, is easily apprehended and has to be rescued by his insubordinate commander, Webb, who, if he had obeyed orders, would not have been there.
(ii) The team destroys not only the warehouse that had been their target but also the adjoining apartment block.
(iii) Sending the ship and the rest of its crew to safety, Hugo and Webb stay on Lunar 1 to "'...annihilate...'" (p. 153) the Splinters but without a plan and arming themselves only with weapons bought from illegal dealers.
(iv) Their intelligence gathering consists of going to a bar to meet someone who has fenced for the Splinters before.
(v) In the bar, they are in danger of being spotted and recognized by the man they are after.
This sounds a bit disorganized to me.